The Productive Developer: Mastering Focus, Tools, Time & Sustainable Velocity
Productivity & Workflow

The Productive Developer: Mastering Focus, Tools, Time & Sustainable Velocity

Master developer productivity through deep work strategies, time management, documentation discipline, tool automation, and product-driven thinking. Ship more, stress less, maintain sustainable velocity.

Por Omar Flores · Actualizado: February 17, 2026
#productivity #developer-workflow #time-management #deep-work #documentation #automation #open-source #standards #writing #focus #shipping #sustainable-pace

Introduction: The Productivity Paradox

You work hard. Long hours. Focused effort. Yet somehow you ship less than developers who seem to work less.

What’s the gap?

It’s not effort. It’s not intelligence. It’s not your tools (though they matter).

It’s systems.

Productive developers don’t work harder. They work smarter. They’ve systematized everything possible so that maximum energy goes to actual thinking and shipping.

Here’s what I’ve noticed after years of working with developers:

The least productive developers are usually the busiest.

They’re context-switching constantly. They’re reactive instead of proactive. They’re writing code without thinking. They’re reinventing wheels. They’re trying every new tool instead of mastering one.

They’re exhausted. They’re burned out. They ship slowly.

The most productive developers are often the most relaxed.

They have systems. They have focus time. They have tools that work. They have standards. They have processes. They write before they code. They ship incrementally. They maintain sustainable pace.

They’re calm. They’re effective. They ship consistently.

This guide teaches you how to become the second type.

It’s not about working more hours. It’s about organizing your work so that every hour counts.


Chapter 1: The Deep Work Foundation

Productivity starts with one thing: focus.

Not motivation. Not coffee. Not discipline.

Focus.

The ability to direct your full cognitive capacity toward one problem, uninterrupted, for extended periods.

This is the superpower that separates highly productive developers from average ones.

The Cost of Context Switching

Your brain has limited cognitive capacity. It’s like RAM.

When you’re focused on solving a problem, you’re using that RAM for the problem.

When you switch contexts (to a Slack message, to email, to a new task), you have to load a completely new mental model.

Studies show:

  • Switching from deep work to a distraction takes 23 minutes on average to get back into deep work
  • Every context switch costs 40% of your productive time
  • Interruptions compound (one interruption doesn’t just cost 23 minutes, it fragments your whole day)

Example:

You start working at 9 AM. You get into deep work at 9:30 AM (30 min to settle).

At 10:00 AM, a Slack message. You respond (5 min). You spend 23 min getting back into focus. Now it’s 10:28 AM.

At 11:00 AM, another message. 5 min response + 23 min refocus = 11:28 AM.

At 1:00 PM, meeting. 1 hour meeting. 23 min to refocus after = 2:23 PM.

You worked 5 hours. You had maybe 2 hours of actual deep work.

This is not productivity. This is illusion of productivity.

How to Protect Deep Work

Rule 1: Batch Your Communications

Don’t check Slack/Email constantly.

Check it:

  • 10:00 AM (respond to urgent items)
  • 12:00 PM (respond to morning messages)
  • 3:00 PM (respond to afternoon messages)
  • 5:00 PM (end of day messages)

This gives you 4 uninterrupted blocks: 9-10 AM, 10-12 PM, 12-3 PM, 3-5 PM.

Even just one 3-hour block of deep work is transformative.


Rule 2: Close All Notifications

While you’re in deep work:

  • Slack: Do not disturb
  • Email: Close the tab
  • Notifications: Muted
  • Phone: Another room

You want zero visual or audio stimuli that might pull your attention.


Rule 3: Calendar Time Blocking

Block deep work time on your calendar.

Not as a nice idea. As an actual calendar event.

“Deep Work: 9-12 AM” on your calendar, visible to others.

If someone tries to book over it, your calendar shows you’re busy.

This prevents meetings from fragmenting your morning.


Rule 4: Location Changes

If you can, change locations for deep work.

In office? Go to the quiet room.

At home? Go to a coffee shop.

Your brain associates location with activity. When you move locations, it signals a context change. Your brain settles into the new context faster.


Rule 5: Ritualize It

Do the same thing every time you start deep work.

Example ritual:

  1. Close all apps except code editor
  2. Make tea
  3. Put on headphones with instrumental music
  4. Open your task (the specific thing you’re solving)
  5. Write down what you’re trying to accomplish
  6. Start

Repetition trains your brain. After weeks, you’ll notice: when you start this ritual, your brain automatically enters deep work mode.


Measuring Deep Work

How much deep work time do you actually have per week?

Calculate:

Workday: 8 hours
Meetings: 2 hours (average)
Communications (checking/responding): 1 hour
Breaks/lunch: 1 hour

Available: 4 hours per day

Deep work focus (accounting for slow starts and wind-downs): 3 hours per day

Per week: 15 hours of actual deep work

If you’re getting 15 hours, you’re doing okay.

If you’re getting 5 hours, you have a problem.

Most developers get 5-10 hours. They think they work 40 hours.

They don’t. They have 5-10 hours of actual productive thinking.


Chapter 2: Writing Your Way to Better Code

Here’s a secret: The best developers write a lot.

Not just code. They write.

They write design documents before coding.

They write comments in code explaining why.

They write decision records explaining choices.

They write documentation explaining how.

They write tests describing what should happen.

Why? Because writing forces thinking.

The Power of Writing Before Coding

Most developers code first, think later (if at all).

Better approach: Write first, code second.

The Design Doc:

Before writing code, write a document:

Problem: [What are we solving?]

Solution: [What's the approach?]

Why this approach: [Why not alternatives?]

Trade-offs: [What are we gaining/losing?]

Implementation plan: [How will we do this?]

Testing strategy: [How will we verify it works?]

Timeline: [How long will it take?]

Time spent: 30 minutes.

Writing this prevents 5 hours of coding in the wrong direction.

The benefit: You think before you build. You catch problems before implementation. You’re 10x faster overall.


Code Comments as Clarity Tool:

Most developers treat comments as documentation. Wrong.

Comments are thinking tools.

When you write a comment explaining WHY something is done this way, you’re:

  1. Clarifying your own thinking (“Why IS this done this way?”)
  2. Catching your own mistakes (“Oh, this approach won’t actually work”)
  3. Leaving a trail for future maintainers (including future you)

Example:

// Wrong: Describing what the code does
// Load user from database
user := db.GetUser(userID)

// Better: Explaining why
// Load user with full profile (includes preferences and settings)
// We need the full profile because payment flow checks subscription preferences
user := db.GetUser(userID)

// Best: Documenting decision
// Load user with full profile (includes preferences and settings)
// We need the full profile because payment flow checks subscription preferences
// Note: This is a performance trade-off. We could load preferences separately,
// but it requires 2 round-trips. Single load is faster for 95% of requests.
// If this becomes slow, revisit with selective loading.
user := db.GetUser(userID)

The third one is a thinking tool. It explains the decision (and why alternatives were rejected).


Documentation as a Productivity Multiplier

Bad: You code something. Nobody understands it. They ask you questions. You spend time explaining.

Good: You code something. You document it clearly. People understand it. They don’t ask.

Time investment: 10 minutes to write clear documentation.

Time saved: Hours of explanation calls.

The README Standard:

Every project should have a README that covers:

# [Project Name]

## What is this?
[One paragraph explaining what it does]

## Why does this exist?
[Why did we build this?]

## How do I use it?
[Quick start guide, 5-10 minutes to run]

## Architecture
[How does it work internally?]

## Common tasks
[How do I [deploy/debug/extend]?]

## Troubleshooting
[Common problems and solutions]

## Contributing
[How do I add features?]

30 minutes to write. Saves hours of support questions.


Decision Records as Institutional Memory

You make architectural decisions. Then 6 months later, someone asks: “Why did we use this database?”

Nobody remembers. The decision is lost.

Better: Write it down.

Architecture Decision Record (ADR) Format:

# ADR 001: Use PostgreSQL instead of MongoDB

## Context
We needed a database for user data. We had two options: PostgreSQL (relational, strong guarantees) and MongoDB (document, flexible).

## Decision
We chose PostgreSQL.

## Rationale
- User data has clear schema (users, accounts, subscriptions)
- ACID guarantees are important for financial data
- Relational model matches our domain model
- Team has more PostgreSQL expertise

## Consequences
- We need to design schema upfront (can't be as flexible)
- We can't scale horizontally as easily (but we don't need to)
- Team can use SQL expertise effectively

## Alternatives Considered
- MongoDB: More flexible but risks data consistency issues
- DynamoDB: Good for scalability but overkill for our load

This is 5 minutes to write. It’s institutional memory.

New hires read it. They understand the reasoning. The knowledge persists.


Chapter 3: Time Management & Deep Scheduling

Productivity isn’t just about focus. It’s about TIME.

How you structure your day determines how productive you are.

The Ideal Developer Day

9:00-9:30 AM: Async Review

Check messages from overnight. Respond to urgent items.

30 minutes. Get it out of the way.


9:30-12:00 PM: Deep Work Block 1

2.5 hours of uninterrupted focus on your main task.

This is when you do the hard thinking. The architecture work. The complex problem-solving.

Protection: Do not disturb. Closed door. No meetings.


12:00-1:00 PM: Lunch & Decompression

Get away from work. Clear your head.

Actually important for productivity. Your brain needs recovery.


1:00-1:30 PM: Async Communication

Handle messages again. Respond to questions.

30 minutes. Then close it off.


1:30-3:00 PM: Deep Work Block 2 OR Meetings

Option A (if you have meetings): Back-to-back meetings.

Get all meetings in one block. Minimize fragmentation.

Option B (if focused work): Another deep work block.


3:00-3:30 PM: Async Communication

Final check. Respond to end-of-day messages.


3:30-5:00 PM: Deep Work Block 3 or Code Reviews

If you have energy: Another deep work block.

If you’re depleted: Do code reviews. Lower cognitive load.


5:00-5:30 PM: End-of-Day

Wrap up. Write down what you accomplished. Write down tomorrow’s plan.

This takes 5 minutes but helps you mentally close the day.


The Weekly Structure

Different tasks require different energy levels.

Monday: Planning & Communication

Monday is when decisions need to be made. Energy is high.

Use Monday to:

  • Align on weekly priorities
  • Have architectural discussions
  • Make big decisions

Tuesday-Thursday: Deep Work

These are your most productive days. Energy is consistent.

Use these to:

  • Write code
  • Solve hard problems
  • Build features

Friday: Integration & Reflection

Friday is when you’re thinking about wrapping up. Energy is lower.

Use Friday to:

  • Integrate changes
  • Do code reviews
  • Write documentation
  • Reflect on the week

The Quarterly Review

Every quarter, review your productivity:

  • How much deep work time did you actually have?
  • What blocked productivity?
  • What could you optimize?
  • What’s working?

Adjust the next quarter based on findings.


Chapter 4: Tools, Automation & Free Software

Productivity is partly about working smarter. Tools matter.

But here’s the trap: Tool obsession.

Some developers spend more time learning new tools than actually being productive.

Better approach: Master a few tools deeply. Use them consistently.

The Essential Tools (Free)

You don’t need to buy expensive software. Free software is often better.

1. Code Editor: VS Code

Best free code editor. Massive plugin ecosystem.

Cost: Free.

Plugins worth installing:

  • GitLens (understand code history)
  • Prettier (format code automatically)
  • ESLint/golangci-lint (catch errors)

Benefit: Write better code faster. Auto-formatting saves time.


2. Terminal: Fish Shell

Better than Bash. Better autocomplete. Better history.

Cost: Free.

Benefit: Faster command-line work. More ergonomic.


3. Git UI: Lazygit

Faster than git CLI for most operations.

Cost: Free.

Benefit: Faster commits, rebases, diffs. Visual clarity.


4. Task Runner: Make

Simple, portable task automation.

Instead of remembering commands:

test:
    go test ./...

build:
    go build -o myapp

deploy:
    ./deploy.sh

Then just make test, make build, etc.

Cost: Free (it’s built into Unix).

Benefit: Consistency. Repeatability.


5. Documentation: Markdown

Don’t use Word. Don’t use Google Docs. Use Markdown.

Why? Because Markdown is:

  • Version control friendly (Git sees changes line-by-line)
  • Portable (works everywhere)
  • Fast (just text)
  • Simple (minimal syntax)

Cost: Free.

Benefit: Faster writing. Better collaboration.


6. Note-Taking: Obsidian or Logseq

Local notes that you own. Free.

Better than Notion because:

  • Works offline
  • Your data is on your machine
  • No vendor lock-in
  • Fast

Cost: Free.

Benefit: Capture thinking. Build a personal knowledge base.


Automation Saves Hours

Identify repetitive work. Automate it.

Example: Deployment

Manual deploy: 20 minutes (type commands, watch logs, verify)

Automated deploy: make deploy → 2 minutes (watch logs, script does the work)

Hours saved per week: 3-4 hours


Example: Code Formatting

Manual: You format code by hand as you write. Cognitive overhead.

Automated: Prettier runs on save. Format is automatic.

Hours saved: 2-3 hours per week in thinking about formatting


Example: Testing

Manual: You run tests, check output, verify manually.

Automated: Pre-commit hook runs tests. Commit fails if tests fail.

Hours saved: 1-2 hours per week in catching issues early


The Tool Philosophy

Tools should:

  1. Solve a real problem (not just fun to use)
  2. Be free or very cheap (don’t fall for SaaS trap)
  3. Integrate with your workflow (not require new workflow)
  4. Be stable (not beta software that changes constantly)

If a tool doesn’t meet all four criteria, don’t use it.


Chapter 5: Standards, Conventions & Code Quality

Inconsistent code is slow code.

When code follows standards:

  • Onboarding is faster (new devs know the patterns)
  • Reviews are faster (less debating style)
  • Bugs are fewer (consistent patterns are tested patterns)
  • Refactoring is faster (patterns are easy to find and change)

The Standard Layers

Layer 1: Language Standards

Go has gofmt (standard formatting).

Python has black (standard formatting).

JavaScript has Prettier (standard formatting).

Use the language standard. Don’t customize it.

Why? Because consistency across projects is valuable.


Layer 2: Team Standards

Every project has conventions:

  • How do we name things?
  • Where do we put configuration?
  • How do we structure packages/modules?
  • What testing patterns do we use?

Document them:

STANDARDS.md

## Project Structure

/cmd      - Command-line applications
/internal - Internal packages (not importable)
/pkg      - Public packages
/test     - Integration tests
/docs     - Documentation

## Naming

- Unexported functions: camelCase
- Exported functions: PascalCase
- Constants: SCREAMING_SNAKE_CASE
- Files: snake_case.go

## Error Handling

Always wrap errors with context:
  return fmt.Errorf("GetUser: %w", err)

## Testing

- Unit tests in same package with _test suffix
- Integration tests in /test
- Minimum 80% coverage

This is 15 minutes to write. It saves 10 hours per quarter in consistency discussions.


Layer 3: Quality Standards

How do you define “done”?

Definition of Done:

✓ Code written
✓ Tests written (80% coverage minimum)
✓ Code reviewed (at least 2 reviewers)
✓ CI/CD passes
✓ Documentation updated
✓ Performance checked (no regressions)
✓ Security review (if data handling)
✓ Deployed to staging
✓ QA tested
✓ Deployed to production

When you have clear standards, you’re not debating what “done” means. You’re just executing.


Linting & Static Analysis

Catch errors before humans review them.

Free tools:

Go:

  • golangci-lint (combines 20+ linters)
  • go fmt (format)

Python:

  • pylint (linting)
  • black (format)
  • mypy (type checking)

JavaScript:

  • ESLint (linting)
  • Prettier (format)
  • TypeScript (type checking)

Time saved: 2-3 hours per week (catching bugs before code review)


Chapter 6: Product Thinking & Shipping

Many developers optimize for perfection. Wrong.

Better: Optimize for shipping.

Perfect code that never ships is worthless.

Imperfect code that ships creates value.

The Shipping Mindset

Mindset 1: Perfectionist

“I’ll ship when the code is perfect.”

Result: Endless polish. Features never ship. Value is never realized.


Mindset 2: Shipper

“I’ll ship when the code is good enough. Then I’ll iterate based on real feedback.”

Result: Features ship. Value is realized. Quality improves based on actual usage.


The Minimum Viable Feature (MVF)

Don’t ask “what’s the perfect feature?”

Ask: “what’s the minimum feature that delivers 80% of the value?”

Example:

Perfect Feature: Payments with auto-retry, webhook notifications, detailed reporting, analytics dashboard, fraud detection

Timeline: 3 months

MVF: Payments with basic success/failure handling

Timeline: 1 week

Deliver MVF. Get 80% of value. Build on it.


Incremental Improvement

Instead of:

“Ship complex feature → Wait for feedback → Iterate”

Do:

“Ship core feature → Get feedback immediately → Iterate immediately”

Example:

Week 1: Ship basic search

Week 2: Get user feedback. Add filters.

Week 3: Get feedback. Add sorting.

Week 4: Get feedback. Add saved searches.

You shipped value 4 weeks earlier. You avoided building features nobody wanted.


Quality vs. Speed Trade-Off

Not: Perfect or nothing

Real trade-off: How much quality for how much time?

Quality Levels:

Level 1 (1 day):
- Code works
- No tests
- Basic documentation
- Works for main use case

Level 2 (3 days):
- Code works
- 60% tests
- Documentation
- Handles edge cases

Level 3 (1 week):
- Code works
- 90% tests
- Full documentation
- Handles edge cases
- Performance optimized

Level 4 (2 weeks):
- Perfect
- 100% tests
- Comprehensive documentation
- All edge cases
- Optimized
- Refactored for clarity

Ask: “What does this feature need?”

Not: “What would perfection look like?”


Chapter 7: Code Review as a Learning Tool

Bad: Code reviews are gatekeeping. “Does this pass my standards?”

Good: Code reviews are learning. “What can we both learn from this code?”

Productive code reviews take 10 minutes. Not 1 hour of debate.

The 10-Minute Code Review

Step 1: Read the description (1 minute)

“What is this PR doing? Why?”

If you don’t understand, ask. If it’s unclear, it probably is unclear code too.


Step 2: Check the approach (3 minutes)

“Is the approach reasonable? Are there obvious alternatives?”

If yes: Comment suggesting alternative.

If no: Approve this aspect.


Step 3: Spot-check critical code (4 minutes)

Read the most critical parts carefully.

  • Error handling?
  • Security implications?
  • Performance implications?

Everything else can be trusted (that’s what tests are for).


Step 4: Check standards (2 minutes)

Does it follow team standards?

  • Naming?
  • Structure?
  • Tests?
  • Documentation?

Total time: 10 minutes

If you’re spending 1 hour on code reviews, you’re doing too much.


Batchable Code Reviews

Don’t do code reviews constantly.

Batch them:

  • 10:00 AM: Review all pending PRs (30 minutes)
  • 3:00 PM: Review new PRs from afternoon (20 minutes)

This prevents constant context-switching.


Chapter 8: Measuring Productivity

“You can’t improve what you don’t measure.”

But metrics can be toxic if done wrong.

Bad metric: Lines of code per day (incentivizes verbosity)

Good metric: Features shipped per month (incentivizes impact)

What Actually Matters

Cycle Time:

How long from “idea” to “shipped in production”?

Short cycle time = productive.

Example:

Company A: 3 months from idea to production

Company B: 1 week from idea to production

Company B is 12x more productive (same people, same complexity).


Feature Completion Rate:

How many planned features do you ship each month?

This is your sustainable velocity.

Example: “We ship 5-7 features per month consistently.”

Knowing your rate helps you plan.


Bug Resolution Time:

How long from bug report to bug fixed?

Fast bug resolution = productive. (You’re not blocked on old bugs)


Code Coverage:

What % of code is tested?

80%+ coverage = productive. (You’re building testable code)


The Productivity Dashboard

Track these monthly:

Monthly Metrics:

Features shipped: 6
Average cycle time: 10 days
Bug resolution time: 2 days
Test coverage: 85%
On-call incidents: 2 (both resolved < 30 min)
Documentation completeness: 90%
Code review turnaround: 4 hours average
Deep work hours: 16 per week

Trends matter more than absolutes.

If cycle time is trending up, something’s wrong. Investigate.

If features per month is stable, you know your velocity.


Chapter 9: Sustainable Pace

Productivity isn’t about burnout.

Burned-out people are less productive.

They make mistakes. They write slow code. They leave the company.

The Sustainable Pace

Rule 1: 40-Hour Weeks

Not 50 hours. Not 60 hours. 40 hours.

With 40 hours, you can sustain it. Forever.

With 60 hours, you burn out in 6 months.

Why do managers push 60-hour weeks? Because they see short-term velocity increase.

But it’s an illusion. Three months later, the team is burned out and slower.


Rule 2: One On-Call Person

If you’re on-call, you’re not doing deep work.

You’re reactive. You’re interrupted. You can’t focus.

Rotation: Each person on-call one week per month.

That week, you do support work. You don’t commit to feature development.


Rule 3: No Nights/Weekends

If you’re working nights and weekends, the company is broken.

Either:

  • The workload is unrealistic
  • The team is too small
  • The process is inefficient

Solve the root problem. Don’t band-aid with weekend work.


Rule 4: Breaks Are Productive

Breaks aren’t lazy. They’re maintenance.

After 3 hours of deep work, take a 15-minute break.

Walk outside. Get fresh air. Let your brain recover.

You’ll be more productive in the next 3 hours because of the break.


Recognizing Burnout

If you notice:

  • Constant irritability
  • Difficulty focusing
  • Loss of enjoyment in coding
  • Working more hours, shipping less
  • Dreading Monday mornings
  • Not sleeping well

These are burnout signals.

Don’t ignore them. Address them.

Talk to your manager. Reduce scope. Take time off. Get help.


Chapter 10: Building Your Productive System

Productivity isn’t one thing. It’s a system.

Deep work + Time management + Writing + Tools + Standards + Shipping mindset + Sustainable pace.

All together, they compound.

The 90-Day Productivity Experiment

Pick three things:

Week 1-2: Establish Deep Work Blocks

  • Calendar 9-12 AM as “Deep Work” every day
  • Close all notifications
  • Actually do it for two weeks

Measure: How much uninterrupted time do you actually have?


Week 3-4: Document Your Standards

  • Write STANDARDS.md for your project
  • Set up linting/formatting
  • Define “Definition of Done”

Measure: How much time do you spend on format/style debates? (Should go to near-zero)


Week 5-6: Implement Shipping Mindset

  • Identify “minimum viable features” for your next project
  • Commit to shipping something in 1 week (not perfect, but shipped)
  • Get real feedback

Measure: Cycle time from idea to shipped


Week 7-8: Add Automation

  • Identify your most repetitive task (probably deployment)
  • Automate it
  • Use the saved time for deep work

Measure: Hours saved per week


Week 9-10: Track Your Time

  • Log your deep work hours
  • Log your meetings
  • Log your async communication

Measure: Actual productive time per week


Week 11-12: Reflect & Adjust

  • What worked?
  • What’s still broken?
  • What’s the next optimization?

Conclusion: The Compound Effect

Productivity is not one big thing.

It’s a thousand small things done consistently.

One person with deep work blocks ships 20% more.

Add good documentation: 30% more efficiency.

Add automation: 40% more velocity.

Add shipping mindset: 50% less wasted time.

Add sustainable pace: 20% fewer mistakes.

Together: 2-3x more productive.

Not because you work harder. But because you work smarter.


Appendix A: The Ideal Developer Day Template

9:00-9:30 AM   | Async Review (Slack/Email)
9:30-12:00 PM  | DEEP WORK BLOCK 1 (2.5 hours)
12:00-1:00 PM  | Lunch & Break
1:00-1:30 PM   | Async Communication
1:30-3:00 PM   | DEEP WORK BLOCK 2 (1.5 hours) or Meetings
3:00-3:30 PM   | Async Communication
3:30-5:00 PM   | DEEP WORK BLOCK 3 or Code Reviews
5:00-5:30 PM   | End-of-Day Wrap-Up

Deep Work Target: 5.5 hours per day
Realistic Deep Work: 4-4.5 hours per day

Weekly Target: 27.5 hours of deep work
Realistic Weekly: 20-22 hours of deep work

Appendix B: Standards Template

# PROJECT STANDARDS

## Structure

/cmd - Executables
/pkg - Importable packages
/internal - Internal packages
/test - Integration tests
/docs - Documentation
/scripts - Build/deploy scripts

## Naming

- Unexported: camelCase
- Exported: PascalCase
- Constants: SCREAMING_SNAKE_CASE
- Files: snake_case

## Testing

- Minimum 80% code coverage
- Unit tests in same package: \*\_test.go
- Integration tests in /test
- Every public function has tests

## Code Review

- Reviews within 4 hours target
- At least 2 reviewers for main branch
- All CI checks must pass
- Tests must pass

## Deployment

- Feature branches only
- Merge to develop → deploys to staging
- Pull request to main → deploys to production
- All production deployments logged

## Documentation

- README in every project
- CONTRIBUTING.md for guidelines
- Code comments for WHY, not WHAT
- ADRs for major decisions

## Performance

- Database queries logged (all > 50ms)
- API response time target: < 100ms
- Memory: Monitor for leaks
- CPU: Profile before optimizing

## Security

- No secrets in code
- Secrets in environment variables
- All inputs validated
- Security review for data handling

Appendix C: Productivity Tracking Dashboard

# Monthly Productivity Report

## Output Metrics

| Metric           | Target    | Actual  | Trend |
| ---------------- | --------- | ------- | ----- |
| Features Shipped | 5-7       | 6       | ↑     |
| Bugs Fixed       | 2-3       | 3       | →     |
| Cycle Time (avg) | < 2 weeks | 10 days | ↓     |
| Code Coverage    | 80%+      | 85%     | →     |

## Quality Metrics

| Metric              | Target    | Actual   | Trend |
| ------------------- | --------- | -------- | ----- |
| Critical Incidents  | < 1       | 0        | ✓     |
| Bug Resolution Time | < 2 days  | 1.5 days | ✓     |
| Code Review Time    | < 4 hours | 3 hours  | ✓     |
| Test Pass Rate      | 99%+      | 99.8%    | ✓     |

## Productivity Metrics

| Metric                   | Target      | Actual  | Trend |
| ------------------------ | ----------- | ------- | ----- |
| Deep Work Hours/Week     | 20+         | 22      | ↑     |
| Async Communication Time | < 3 hrs/day | 2.5 hrs | ↓     |
| Meetings/Week            | < 5         | 4       | ✓     |
| On-Call Incidents        | < 5         | 2       | ✓     |

## Notes

- What went well: Deep work blocks working. Shipping faster.
- What needs improvement: Meeting time increased mid-month. Need to protect time.
- Next month focus: Reduce meetings by 1/week. Increase documentation.

## Adjustments for Next Month

- [ ] Block 10-12 AM as hard deep work (no meetings)
- [ ] Batch all 1-on-1s to Wednesday afternoon
- [ ] Implement new deployment automation